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Thread: Experiment Map Change

Only part of this thread survives: 30 posts were captured (some pages are missing). Posts are shown in the order they were written.
  1. #10036187
    Newcomer
    Join Date
    Aug 2009
    Posts
    19

    Re: Experiment Map Change

    City 45 will be a better map for gangs to develop and a leading gang to watch over the city, with plenty of hiding area's.

    I vote city 45!

    P.S Legion Elite FTW!

  2. #10036188
    Super Donator
    Join Date
    May 2009
    Posts
    242

    Re: Experiment Map Change

    City 18 FTW.

  3. #10036191
    Server Administrator
    Join Date
    Apr 2009
    Posts
    230

    Re: Experiment Map Change

    City 18 -
    Pros:

    Atmospheric.
    Kinda 'Spooky street corners and stuff.
    Epic Nexus setup.

    Cons:
    The map is kinda small, Conflict groups are common and gunfights often break out in the square.
    Can sometimes be too damn dark.


    City 45-

    Pro's

    Nice size - the separation between the slums/Ghetto/square/industry is very noticeable.
    Bright map , daytime - Much easier to see where you are going.
    Has those epic secret walls, and trap door basements ect.

    Con's
    Perhaps too large to be fun.
    Not very atmospheric, It is a good map but The Experiment'e Tension is not as good on C45.
    Nexus Shield.

    Last Edit: September 02, 2009, 08:37:16 PM by Fallen
    Donating History
    nov '08 - £5 , Feb '09 - £5, may '09- £10, August '09 - £10.

  4. #10036192
    Super Donator
    Posts
    1,027

    Re: Experiment Map Change

    Nexus Sheild.

    I think it will be deleted/disabled, as making a base there, put up the shield and let your contrabands run isn't in the Experiment RP Roster.
    Veni, Vidi, Vici.

  5. #10036194
    Server Administrator
    Join Date
    Apr 2009
    Posts
    230

    Re: Experiment Map Change

    Nexus Sheild.

    I think it will be deleted/disabled, as making a base there, put up the shield and let your contrabands run isn't in the Experiment RP Roster.

    Damn I just noticed I spelt shield wrong... Oh dear.
    Donating History
    nov '08 - £5 , Feb '09 - £5, may '09- £10, August '09 - £10.

  6. #10036198
    Newcomer
    Join Date
    June 22, 2009
    Posts
    28

    Re: Experiment Map Change

    City 18 just fits the gamemode.
    lol.

  7. #10036208
    Dedicated Poster
    Join Date
    Feb 2009
    Posts
    1,478

    Re: Experiment Map Change

    City 45 because it feels like an actual city

    I dunno if you've noticed but the way the streets work in C18 make no sense at all and many spots are left unnoticed and underused.

    C45 has a good design
    we are like twigs, alone we can easily be broken but together we are like a mighty fagot

    ***⋅ot
      /ˈfægət/ Show Spelled Pronunciation [***-uht] Show IPA
    –noun
    1.    a bundle of sticks, twigs, or branches bound together and used as fuel, a fascine, a torch, etc.

  8. #10036209
    Super Donator
    Join Date
    Dec 2008
    Posts
    699

    Re: Experiment Map Change

    City 45 because it feels like an actual city

    I dunno if you've noticed but the way the streets work in C18 make no sense at all and many spots are left unnoticed and underused.

    C45 has a good design

    /agree, plus i like the townsquare (triangle? Tongue) much more in city 45.
    <(''.<)  -  <( '.' )>  -  (>.'')>

       Do the kirby Dance!

  9. #10036210
    Captain Experiment
    Join Date
    Nov 2008
    Posts
    1,174

    Re: Experiment Map Change

    My favourite is city 17.

    So many places to hide, such a great map:

    http://www.garrysmod.org/downloads/?a=view&id=14266

    Check it out.

  10. #10036211
    Super Donator
    Join Date
    Nov 2008
    Posts
    299

    Re: Experiment Map Change

    /vote City17

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hotshoOt, necro, xxDas