Forum archive — a preserved copy of the VentMob forums (2008–2011), rebuilt from Wayback Machine captures. Skin: 2009 | 2011 · Back to the memorial

Thread: Remove Sdoor Tool

  1. #10034785
    Highly Respected Member
    Join Date
    Apr 2009
    Posts
    221

    Re: Remove Sdoor Tool

    All your arguements are complete and utter poo.


    (cut it up, the whole message looked a bit too long.)


    Not everybody leaves their name on their door. Not everybody is like you.

    Questioning does not always work. Not everyone will be willing to tell you, even if you rped it, since they wont always rp.

    Stakeout? as I said, what if the owner never gets out? you don't know who it is, and since he doesn't get out, you just will NEVER see him commit a crime. You say he WILL have to get out. no he doesn't have to get out.

    Also, the rules still ask for the keypads, or so I remember anyway.

    And as you said, one or two raiders can take out a whole bunch of people. The same thing can be said about the owners of a base, they can also take down a bunch of raiders.

  2. #10034788
    Respected Member
    Join Date
    July 03, 2009
    Posts
    53

    Re: Remove Sdoor Tool

    You don't need a keypad, that'd be like HAVING to put a keypad on the 'door with bar' before the update took place.
    People can't stay inside forever. They'll need food, and even if they change class and go back to the house, it'll be a dead giveaway when they just walk inside. It's just a question of patience.

    And the two doors in a row rule only counts for said Sdoors. So, in the radio station, you could have an sdoor, the front door, an sdoor, then your contra behind one of the interior doors. As long as there's plenty of space between the sdoors and the map doors, there's no problem with that.

Users Browsing this Thread: 1 (0 members and 1 guests)