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Remove Sdoor Tool

#10034785
27-08-2009, 11:06 AM
Kurata
Highly Respected Member
 
Join Date: Apr 2009
Posts: 221
Re: Remove Sdoor Tool

All your arguements are complete and utter poo.


(cut it up, the whole message looked a bit too long.)


Not everybody leaves their name on their door. Not everybody is like you.

Questioning does not always work. Not everyone will be willing to tell you, even if you rped it, since they wont always rp.

Stakeout? as I said, what if the owner never gets out? you don't know who it is, and since he doesn't get out, you just will NEVER see him commit a crime. You say he WILL have to get out. no he doesn't have to get out.

Also, the rules still ask for the keypads, or so I remember anyway.

And as you said, one or two raiders can take out a whole bunch of people. The same thing can be said about the owners of a base, they can also take down a bunch of raiders.
#10034788
27-08-2009, 11:15 AM
L3w1s
Respected Member
 
Join Date: July 03, 2009
Posts: 53
Re: Remove Sdoor Tool

You don't need a keypad, that'd be like HAVING to put a keypad on the 'door with bar' before the update took place.
People can't stay inside forever. They'll need food, and even if they change class and go back to the house, it'll be a dead giveaway when they just walk inside. It's just a question of patience.

And the two doors in a row rule only counts for said Sdoors. So, in the radio station, you could have an sdoor, the front door, an sdoor, then your contra behind one of the interior doors. As long as there's plenty of space between the sdoors and the map doors, there's no problem with that.
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