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Thread: Future Updates

  1. #10001938
    Administrator
    Join Date
    Nov 2008
    Posts
    326

    Future Updates

    Just to keep you eager beavers up to date on what we are thinking of doing next.

    Current Updates ||VM|| are working on:

    Name Changes (and possible skin changes) to the following:

    Rebel Leader change Mob Boss
    Rebel change Mobster

    Rebel Dealer change Illegal Wares Dealer

    New Classes

    Terrorist Leader
    Terrorist
    Illegal Wares Dealer

    The addition of terrorists will give an interesting twist to crimes with two groups instead of one causing trouble.

    New Weapons

    Jihad Bomb

    Cost: 20,000 for 1
    Seller: Illegal wares Dealer
    Info: Right Click shouts "Hey over here" Left Click starts chanting "alalalalala" then followed the holder detonating his bomb commiting suiside in the name of Allah. Big blast radius.

    Additional Car Mod Stuff

    Coding it so that you cannot spawn cars inside or in walls (at the moment you can so watch out)

    Adding many custom cars to the buy list.

    Tranq Gun

    Yes! Finally we are bringing this idea back later on in the year we will hopfully have the Tranquilizer Gun up and running and up for sale in game!
    Last Edit: January 30, 2009, 10:49:42 PM by Drewley

  2. #10002579
    Godly Coder
    Join Date
    Dec 2008
    Posts
    47

    Re: Future Updates

    What's coming next update?
    Got a massive update coming up.
    What's coded so far?
    [28/02/2009]
    [Added] Black Market Dealer
    [Added] The ability to lock your car while you are in it
    [Added] A /trip command, to allow you to fall over without going blind.
    [Added] /setmodel name model, for those times when you want to be a toaster.
    [Changed] You can no longer hear IC messages while asleep or dead.
    [Changed] The way vehicles work a bit. Nothing new your end.
    [Changed] Only superadmins can freeze cars now.
    [Changed] Only admins can remove cars now.
    [Fix] People in cars should take 25 damage from players and 10 damage from everything else
    [27/02/2009]
    [Added] Two new classes - Rouges and Renegades
    [Added] A config variable to allow weapons to drop when you are shot by the police.
    [Added] Tranq gun.
    [Removed] Rebels
    [Changed] Ammo must be used before a weapon may be equipped.
    [Changed] Commands are no longer case sensitive
    [Changed] Lots of commands now work while you are dead.
    [Changed] The sleep system quite a lot. You can't see anything while asleep, but you gain 1HP/s while sleeping. Use /sleep.
    [Changed] The 'kick/ban' buttons in the scoreboard now use citrus instead of raw commands
    [Potential Fix] Modified vehicle exiting/entering code again. Hopefully fixed corvette
    [Fix] If a passenger was driven into the restricted zone, they were fired out of the map
    [26/02/2009]
    [Added] Laws tab, allowing the Mayor to lay down city-wide rules.
    [Added] Builder Class
    [Added] The ability for admins to blacklist people from using OOC
    [Changed] Some weapons are now illegal
    [Changed] Jobs can have timers
    [Changed] Police now only start with glocks. However, they will still start with rifle ammo, so if they wish to use their own guns, they may.
    [Changed] Category system. Nothing new on your end.
    [24/02/2009]
    [Changed] City Administrator to Mayor. Everyone called him the Mayor anyway, so it seemed silly to have his name different.
    Last Edit: February 28, 2009, 03:08:49 PM by Lexi
    I code your babies.

  3. #10002631
    Godly Coder
    Join Date
    Dec 2008
    Posts
    47

    Re: Future Updates

    Update complete and should be on the server shortly. Sorry for deleting posts and locking, but I think this should be an information thread, rather than a discussion
    I code your babies.

  4. #10002641
    Godly Coder
    Join Date
    Dec 2008
    Posts
    47

    WHAT'S COMING UP NEXT/!?!!1/1

    Features
    Tying people up
    Containers
    OMG ONLY 2 FEATURES?!?!?!
    Fuck off, containers is going to be massive
    WHUT ABOT BUGZ?
    I'm sure I'll fix some of those too.

    EDIT:
    Actually, I'm probably going to completely rebuild the help section too, at some point
    I code your babies.

  5. #10002642
    Administrator
    Join Date
    Nov 2008
    Posts
    182

    Re: Future Updates

    If you tell me what you want there and send me the files i don't mind doing the help section for you.

    Ariel. That's another load off your mind.
    Last Edit: February 28, 2009, 10:12:19 PM by KiZai

  6. #10002787
    Godly Coder
    Join Date
    Dec 2008
    Posts
    47

    Re: Future Updates

    A guide to RP would be handy, but would go in a different tab. Everything in the help menu is dynamically created by adding new commands. I'm just going to upgrade that.
    Anyway
    I've decided that I'm going to completely change how jobs work, and in fact, how a lot of the core works, to get rid of the big ugly tangle of code that is the GENERIC plugin, and to speed things up. Thus, I'm going to release a small update tonight, fixing a few map exploits, hopefully making the first-person view work more often and adding the tying up feature. (bind key "say /inventory rope use", for those who can't wait), then disappear for a week or two to emerge with:
    • "Gangs", allowing team hierarchies that must be traversed (a citizen can't becomeĀ  rogue leader, they have to be a rogue first, likewise the rogue leader can't become the mayor, he has to go citizen->cop->mayor), revolution, exile and doors owned by the leader. (The rogue leader buys a door, and clicks 'give to gang'. Then, the door is always owned by the rogue leader, even if they leave and someone else becomes the rogue leader, the door will become that person's. All rogues will have key access to the door.)
    • Accessed based warranting. If you are warranted, any door you have access to, as well as any door you own becomes rammable.
    • Multi-owner cars, allowing you to give the keys of your Ferrari to that cute cop you've always liked. Along with this, cars will be able to belong to whole gangs, so 3 police cars can spawn in the nexus carpark that can only be locked/unlocked by the 'City Officials' (the gang that the police/mayor belong to)
    • Containers, allowing you to store stuff to avoid clutter (No, really, I am going to do them!)
    • A 'bank' service, allowing you to put your stuff away to free up inventory space
    • The Events Tab, Yes, it's actually coming!
    • Anything else shiny that I think of while doing all that and code as a displacement activity
    I code your babies.

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Neilzer