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Thread: cops need stronger weapons

  1. #10017042
    Newcomer
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    cops need stronger weapons

    and i know the quarter master is suppose to help this -but even when the server is- 40\50 there is rarely a quartermaster around

    something like maybe 2 swat spots (or maybe 4) or maybe 1 for every 6-8 people on the server that only the mayor (or maybe respected roleplayers who understand the rules) can promote people into, i mean, as fun as it is when a bunch of people make 'rapture city' and expand its borders, if they all buy Kevlar, and have illegal weapons, our 1 mp5 and g locks are like blanks, in a fire fight

    there has to be some way to buff the cops without overpowering them, i suppose one could say Smiley

  2. #10017053
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    Re: cops need stronger weapons

    the thing is though, if they die they actually LOSE the weapons that they spent their cash on. cops don't lose anything when they die (unless they equipped something) and I think it should stay that way. sure the gangs can be overpowering but they can only have so many guns, when cops get unlimitited glocks/mp5's
    [you are reading this]

  3. #10017057
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    Re: cops need stronger weapons

    something like maybe 2 or 4 S.W.A.T spots on the server that only Respected Roleplayers who understand the rules can promote people into

    I kindof like this idea.

    if they all buy Kevlar, and have illegal weapons, our 1 mp5 and g locks are like blanks, in a fire fight.

    If you use your weapons good, You can turn the battle up - side - down. (  Tongue )
    Last Edit: June 04, 2009, 09:44:02 PM by Thorium
    Veni, Vidi, Vici.

  4. #10017128
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    Re: cops need stronger weapons

    more classes of cop?
    Metropolitian Policman: K.O batton+mace (Mace blinds for 10 secs)
    Local Police: P228+Tazer+mace (tazer makes you trip, you drop current weapon)
    Police Commander:  Deagle+Tazer+Mace
    SWAT Team:  FiveSeven+Mace+MP5+Door Ram
    SWAT Commander:  Deagle+M16+Mace+Door Ram+tazer
    Mayor:  Kevlar...He cant really have weapons, unless you consider mace...


  5. #10017130
    Applejack Lead developer
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    Re: cops need stronger weapons

    No. If a quartermaster is needed, request one, or use the weapons you already own.
    I code your babies.


  6. #10017134
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    Re: cops need stronger weapons

    I don't think cops need multiple classes. Each one is decked out with Kev (worth $500 to $800) and a glock ($300 to $600$); that's about $1100 of free gear. A cop can further specialise just by using his own money to add to his already valuable arsenal.

    Tazers would be cool though to replace the police glock  Grin

  7. #10017142
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    Re: cops need stronger weapons

    the thing is though, if they die they actually LOSE the weapons that they spent their cash on. cops don't lose anything when they die (unless they equipped something) and I think it should stay that way. sure the gangs can be overpowering but they can only have so many guns, when cops get unlimitited glocks/mp5's

    Just about everyone on the server has a bind to holster they're weapon (not me because it defeats the purpose of RPing.), and if they are using anything of value,  they are wearing kevlar. And you cant head shot them with a glock and kill them. So it doesnt matter if they get unlimited glocks, anyone who is a real threat has the advantage everytime. A cop wielding a glock doesnt really have much of a chance against your super criminals, even in numbers. Which leaves to my next point.

    I know the guns in the next patch are getting reworked.But does anyone else think the Shotgun is wicked overpowered? Not only does it do insane damage, even with kevlar on two or one shot from medium and close range, but it doesnt work the same way the other guns work, the recoil?
    Its the only gun you can run around with because of the "pump" recoil effect and be hugely effective, where as the other guns, even setting the fire to 1 round, the recoil is so high, that you cant really move and be effective.  99% of the time if its shotgun vs anything else, you are toast. And if you do kill them, they've already put it away with there holster bind.



  8. #10017143
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    Re: cops need stronger weapons

    I agree with you on shotguns, they are majorly powerful. Now, your first paragraph is in fact neutral towards whether cops get beter weapons or not. In the same way a criminal can holster his USP or MP5 or M3Super, the cops can do that too with their personal legal weapons.

  9. #10017189
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    Re: cops need stronger weapons

    I agree with you on shotguns, they are majorly powerful. Now, your first paragraph is in fact neutral towards whether cops get beter weapons or not. In the same way a criminal can holster his USP or MP5 or M3Super, the cops can do that too with their personal legal weapons.

    The problem with using personal weapons as a cop, is that you are constaintly fighting. You are always the target, thats why i believe they give you a gun. Since you are always the target they're are alot of "RDM" type scenarios or reasons such as "you were near my hideout" or "I was doing something illegal, and you were near by". With any reasonable explaination its not a RDM, and i agree it isnt.  And its not like you get to keep them, so they arn't free, they are temporary.

  10. #10017227
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    Re: cops need stronger weapons

    dude forget everything i said, for the love of god though add that tazer

    hell make it spawn only one like 1\10 cops or something, but a lazer that knocks out\drops weapon AT RANGE would be amazeing

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