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cops need stronger weapons

#10017042
04-06-2009, 02:00 PM
Marine436
Newcomer
 
Join Date: June 03, 2009
Posts: 25
cops need stronger weapons

and i know the quarter master is suppose to help this -but even when the server is- 40\50 there is rarely a quartermaster around

something like maybe 2 swat spots (or maybe 4) or maybe 1 for every 6-8 people on the server that only the mayor (or maybe respected roleplayers who understand the rules) can promote people into, i mean, as fun as it is when a bunch of people make 'rapture city' and expand its borders, if they all buy Kevlar, and have illegal weapons, our 1 mp5 and g locks are like blanks, in a fire fight

there has to be some way to buff the cops without overpowering them, i suppose one could say Smiley
#10017053
04-06-2009, 03:42 PM
Luke
Super Donator
 
Join Date: Feb 2009
Posts: 1,047
Re: cops need stronger weapons

the thing is though, if they die they actually LOSE the weapons that they spent their cash on. cops don't lose anything when they die (unless they equipped something) and I think it should stay that way. sure the gangs can be overpowering but they can only have so many guns, when cops get unlimitited glocks/mp5's
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#10017057
04-06-2009, 03:46 PM
Thorium
Super Donator
 
Posts: 695
Re: cops need stronger weapons

something like maybe 2 or 4 S.W.A.T spots on the server that only Respected Roleplayers who understand the rules can promote people into

I kindof like this idea.

if they all buy Kevlar, and have illegal weapons, our 1 mp5 and g locks are like blanks, in a fire fight.

If you use your weapons good, You can turn the battle up - side - down. (  Tongue )
Last Edit: June 04, 2009, 09:44:02 PM by Thorium
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#10017128
04-06-2009, 09:33 PM
jackuzzi
Newcomer
 
Join Date: May 05, 2009
Posts: 15
Re: cops need stronger weapons

more classes of cop?
Metropolitian Policman: K.O batton+mace (Mace blinds for 10 secs)
Local Police: P228+Tazer+mace (tazer makes you trip, you drop current weapon)
Police Commander:  Deagle+Tazer+Mace
SWAT Team:  FiveSeven+Mace+MP5+Door Ram
SWAT Commander:  Deagle+M16+Mace+Door Ram+tazer
Mayor:  Kevlar...He cant really have weapons, unless you consider mace...

#10017130
04-06-2009, 09:35 PM
Lexi
Applejack Lead developer
 
Join Date: Dec 2008
Posts: 1,072
Re: cops need stronger weapons

No. If a quartermaster is needed, request one, or use the weapons you already own.
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#10017134
04-06-2009, 09:38 PM
Brainmurders -{TRF}-
Respected Member
 
Join Date: March 03, 2009
Posts: 93
Re: cops need stronger weapons

I don't think cops need multiple classes. Each one is decked out with Kev (worth $500 to $800) and a glock ($300 to $600$); that's about $1100 of free gear. A cop can further specialise just by using his own money to add to his already valuable arsenal.

Tazers would be cool though to replace the police glock  Grin
#10017142
04-06-2009, 09:49 PM
Glassy
Newcomer
 
Join Date: June 03, 2009
Posts: 5
Re: cops need stronger weapons

the thing is though, if they die they actually LOSE the weapons that they spent their cash on. cops don't lose anything when they die (unless they equipped something) and I think it should stay that way. sure the gangs can be overpowering but they can only have so many guns, when cops get unlimitited glocks/mp5's

Just about everyone on the server has a bind to holster they're weapon (not me because it defeats the purpose of RPing.), and if they are using anything of value,  they are wearing kevlar. And you cant head shot them with a glock and kill them. So it doesnt matter if they get unlimited glocks, anyone who is a real threat has the advantage everytime. A cop wielding a glock doesnt really have much of a chance against your super criminals, even in numbers. Which leaves to my next point.

I know the guns in the next patch are getting reworked.But does anyone else think the Shotgun is wicked overpowered? Not only does it do insane damage, even with kevlar on two or one shot from medium and close range, but it doesnt work the same way the other guns work, the recoil?
Its the only gun you can run around with because of the "pump" recoil effect and be hugely effective, where as the other guns, even setting the fire to 1 round, the recoil is so high, that you cant really move and be effective.  99% of the time if its shotgun vs anything else, you are toast. And if you do kill them, they've already put it away with there holster bind.


#10017143
04-06-2009, 09:58 PM
Brainmurders -{TRF}-
Respected Member
 
Join Date: March 03, 2009
Posts: 93
Re: cops need stronger weapons

I agree with you on shotguns, they are majorly powerful. Now, your first paragraph is in fact neutral towards whether cops get beter weapons or not. In the same way a criminal can holster his USP or MP5 or M3Super, the cops can do that too with their personal legal weapons.
#10017189
05-06-2009, 02:19 AM
Glassy
Newcomer
 
Join Date: June 03, 2009
Posts: 5
Re: cops need stronger weapons

I agree with you on shotguns, they are majorly powerful. Now, your first paragraph is in fact neutral towards whether cops get beter weapons or not. In the same way a criminal can holster his USP or MP5 or M3Super, the cops can do that too with their personal legal weapons.

The problem with using personal weapons as a cop, is that you are constaintly fighting. You are always the target, thats why i believe they give you a gun. Since you are always the target they're are alot of "RDM" type scenarios or reasons such as "you were near my hideout" or "I was doing something illegal, and you were near by". With any reasonable explaination its not a RDM, and i agree it isnt.  And its not like you get to keep them, so they arn't free, they are temporary.
#10017227
05-06-2009, 10:58 AM
Marine436
Newcomer
 
Join Date: June 03, 2009
Posts: 25
Re: cops need stronger weapons

dude forget everything i said, for the love of god though add that tazer

hell make it spawn only one like 1\10 cops or something, but a lazer that knocks out\drops weapon AT RANGE would be amazeing
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