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Contraband Destruction

#10019043
14-06-2009, 06:26 AM
Jdog2360
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Join Date: Dec 2008
Posts: 411
Contraband Destruction

Destroying contraband seems to be the source of a few problems on the server. Many times people will destroy a persons contraband leaving the person angry and confused. They will often question or ask who destroyed it in OOC and then proceed to metagame and flame the people that raided them etc...

Ventmob is an RP server. Not a server that was created for raiding people. Raiding people is basically all that is done on the server to gain income/weapons/items/etc...

I don't know if these ideas are good or not, but consider some other things as well.

Possibly making contraband indestructable, but instead a new item/tool that we can use to TEMPORARILY disable the contraband. Or make the contraband permanetly disabled unless a person uses a repair kit or something that has a 50 percent chance of working, and if it does work they cannot use another one for 2-5 minutes. When a person disables the contraband, they still gain a random amount of money from it.

Im not sure if the contraband system is going to be taken out when the new drug mod is released, but if it is then totally disregard this idea. I'm just thinking that many problems on the server are caused by people losing their contraband.

How about possibly making the contraband have a 80 percent chance of being disabled and a 20 percent chance of being completely destroyed?

This idea is open to suggestions etc...but if the contraband system is going to be removed then just ignore this thread Cheesy
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#10019045
14-06-2009, 08:06 AM
Music
Highly Respected Member
 
Join Date: May 23, 2009
Posts: 150
Re: Contraband Destruction

This would make raiding totally useless. Also, nobody would buy Breaches anymore unless they just want to kill people. I recommend just to wait until drug mod is ready and see what it is like.
#10019120
14-06-2009, 03:12 PM
Jdog2360
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Join Date: Dec 2008
Posts: 411
Re: Contraband Destruction

Its a effing roleplay server. Not a raiding/hostage taking server. If you think thats the only source of income on the server then you are mistaken.
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#10019125
14-06-2009, 03:20 PM
Brainmurders -{TRF}-
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Join Date: March 03, 2009
Posts: 93
Re: Contraband Destruction

For income I usually go do RP while playing as a high income class (like rebel or citizen); that way I get decent money and don't spend my gaming time cradlign drugs labs in my arms and flinching every time the door handle turns.
#10019152
14-06-2009, 04:06 PM
MilkYbar
Newcomer
 
Join Date: May 13, 2009
Posts: 8
Re: Contraband Destruction

then raiding will deacreas and itl make a chan rection cos it will affect cops not doing much and more
#10019154
14-06-2009, 04:26 PM
Music
Highly Respected Member
 
Join Date: May 23, 2009
Posts: 150
Re: Contraband Destruction

Its a effing roleplay server. Not a raiding/hostage taking server. If you think thats the only source of income on the server then you are mistaken.
In which point did I say its the only income?
#10019235
14-06-2009, 10:48 PM
Jdog2360
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Join Date: Dec 2008
Posts: 411
Re: Contraband Destruction

It seemed to me like you implied that raiding was the only fun thing on the server. Does it matter that raiding would become useless? It wouldn't even become useless, you still gain income from disabling the contraband and kill still find weapons and items, etc...
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#10019388
15-06-2009, 07:43 PM
Specter[DK]
Super Donator
 
Join Date: June 15, 2009
Posts: 1
Re: Contraband Destruction

what with making so the contra drops money so when you raid you dont get money for destroying contra but for the dropped money
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