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WH40K:RP

#10019064
14-06-2009, 10:49 AM
Brainmurders -{TRF}-
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Join Date: March 03, 2009
Posts: 90
WH40K:RP

I've been planning for a while to venture into making a new form of RP, and last week a great idea hit me (If you're unfamiliar with the warhammer 40k universe, alot of this will go right over your head).

The basic map is a huge bunker, controlled by the imperial guard; it man's last bastion of defense on the current planet, sandwiched between ravaged cities and mountainous terrain. The standard 'citizen' calss is that of an imperial guardsman conscript, whoes daily duites includes marching drill, light and heavy firearms practice and serving officers. Advancement through the ranks would be determined by officers, who themselves became officers by serving well enough to be picked out by a super admin for promotion. The 'Police Officers' are imperial inquisitors, yet again hand picked by admins to dispense law among the guardsmen.

In the ways of events, I have several in mind. The guardmen could be assembled then the map changed to the afforementioned cities or wilderness, where the men would fight against a combination of themed NPCs and trusted friends playing as the imperium's enmies; necrons, chaos cults etc. More events would include raids on the bunker itself, heretic purges where players who have joined secretive chaos cults are hunted down, and parades.

I believe that the ideas above can be achieved easily enough. I'll be searching websites for appropriate models and weapons, which when added to custom classes on a base RP game mode will make the needed classes.

I'm pretty new to LUA, and may need help with mapping and possibly moddeling; with no help I'd take ages to learn everything then get going with it. I was wondering if anyone with experiance to help with LUA, moddeling and mapping here woudl be interested in helping me.

Thanks  Grin

Edit: Also, what gamemode should I build it on top of?

Last Edit: June 14, 2009, 10:52:27 AM by Brainmurders -{TRF}-
#10019065
14-06-2009, 10:55 AM
TJjokerR
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Join Date: Dec 2008
Posts: 280
Re: WH40K:RP

This is what you should do first for your gamemode:
- Get a basic layout of what functions you will have in the gamemode.
- Give more details, maybe I can help you with bits of the coding
- Make nice and efficient system(Like cider has, ex:
Code:
RegisteredItems = {}
function GM.ItemRegister(item)
   RegisteredItems[item.UniqueID] = item
end

-- You would add an item like this:
ITEM = {}

ITEM.UniqueID = "ExampleItem"
ITEM.Name = "Example Item"
ITEM.Costs = 10000

GM.ItemRegister(ITEM)

-- Then you can easily make a shop and add all items with a loop :D
#10019069
14-06-2009, 11:22 AM
Brainmurders -{TRF}-
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Join Date: March 03, 2009
Posts: 90
Re: WH40K:RP

Currently writing up class tables, features etc with my brother; I'll post here when the basic palns are done  Grin

Edit: I've made two work documents with alot of plans within, a few links to models and textures, etc.
Last Edit: June 14, 2009, 01:51:58 PM by Brainmurders -{TRF}-
#10019304
15-06-2009, 12:16 PM
Pandai
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Join Date: May 18, 2009
Posts: 120
Re: WH40K:RP

that should turn out pretty cool. Good idea Cheesy
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#10019310
15-06-2009, 01:20 PM
Boris the blade
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Join Date: Apr 2009
Posts: 164
Re: WH40K:RP

Dark eldar plxkthxbai
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#10019331
15-06-2009, 02:53 PM
-Bug
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Join Date: Dec 2008
Posts: 249
Re: WH40K:RP

Ever tried the startroopers serious RP in gmod? sounds pretty much like what you just described.
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#10019336
15-06-2009, 03:16 PM
Brainmurders -{TRF}-
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Join Date: March 03, 2009
Posts: 90
Re: WH40K:RP

nah, haven't tried it; mine will be alot more themed however with alot of new features  Grin

Btw, i need help with re-rigging some model skeletons if anyone knows how, before I try out facepunch.

And boris, teams planned so far:

Imperial guard will make up 75% of everything

5% Marines and Witchhunters

10% Chaos Cultists

Other 10% will be stand small teams played by a select few in events

Might eventually put orks in though as NPCs; they'll just lumber aroudn the wilderness, adn can be killed to collect their teeth.

EDIT: Found a few Tau models, if I can re-rig them I might find a place for them in it

Last Edit: June 15, 2009, 03:22:52 PM by Brainmurders -{TRF}-
#10019359
15-06-2009, 05:53 PM
Boris the blade
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Posts: 164
Re: WH40K:RP

DARK ELDAR!
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#10019360
15-06-2009, 05:55 PM
Brainmurders -{TRF}-
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Join Date: March 03, 2009
Posts: 90
Re: WH40K:RP

If I can find a way to re-do the skeletons and hex some dark eldar stuff... possibly xD
#10019361
15-06-2009, 05:56 PM
Boris the blade
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Re: WH40K:RP

DO IT NOW
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