Forum archive — a preserved copy of the VentMob forums (2008–2011), rebuilt from Wayback Machine captures. Skin: 2009 | 2011 · Back to the memorial

kontrëbond

#10024207
06-07-2009, 05:52 PM
Lexi
Applejack Lead Developer
 
Join Date: Dec 2008
Posts: 1,491
kontrëbond

drug labs would be abolished and some other form of money printer created. (Perhaps the drug labs could later produce weed in small amounts when the drugs mod is finally done, say about 10% of the yeild of normal weed production, via the same method of this.)
Money printers become containers that can only store money. Money can be removed and money can be placed in, in varying amounts, with a limit of say $500 in each printer. Every contra time, $70 would be placed into the printer's inventory, regardless of how much is already in there. Any money that goes over the $500 limit would be lost. If any money overflows, the printer will instantly jam and will need to be completely emptied before it will start printing again.
If a printer is destroyed it explodes damaging everything near it but does not give any money. The only safe way to destroy a printer is from the other side of the room. printers will not set each other off.
This way, when raiding bases, destroying contra is a counteractive activity, as it'll make an explosion loud enough that half the city can hear it. What you can do though is to wait until the printer jams then remove $499 so the guy is left with $1 when he returns home.
You can also skiv $20 off every transaction if you're looking after a lot of people's printers :3
It's a coming, but I think we need more, so here is where you make any and all suggestions for new contraband. Doesn't matter if, say for instance I already said it was a pile of shit, suggest it again.
It has to follow these guidelines.
  • It works like this:
    • 10: PURCHASE CONTRABAND
    • 20: OPTIONALLY DO SOMETHING LIKE PLACE BATTERIES IN THE CONTRABAND'S INVENTORY
    • 30: WAIT
    • 40: WAIT
    • 50: SOMETHING HAPPENS TO THE CONTRABAND'S INVENTORY, LIKE THE AMOUNT OF MONEY GOING UP OR BATTERIES BEING EATEN
    • 60: OPTIONALLY, SOMETHING ELSE HAPPENS TOO LIKE A CHINESE MAN'S CORPSE APPEARING IN THE MIDDLE OF THE FLOOR
    • 70: GOTO 20
  • All actions regarding the contraband are inventory based (putting in/taking stuff away) so you have to have a supply of batteries to power it rather than pressing 'use 2 refil' etc
  • You are penalised if you ignore it ie the inventory is full and it jams or it runs out of batteries and stops working or it runs out of oil and the cogs rip themselves apart and you have to buy a new one
  • Any effects it has can be felt by anyone, so someone with key access or a lockpick could open it and take out the money, or anyone near it stops feeling hungry or whoever is closest to it when the flux capacitor is fully charged gets 200HP and is set on fire or whatever
  • Any items that the contraband requires like batteries, infected rye, oil, small children etc must have a secondary purpose. For example: batteries give you extra flashlight, infected rye poisons you, oil makes you bleed internally, small children cover you in jam etc
  • There is no benefits to destroying the contraband, other than making it so the owner can't use it
  • The contraband's effects must not damage the server's economy/wellbeing, such as a box you put beans into and out comes tranqs or a machine that constantly churns out $200000 notes at a rate of 1 per minute.
  • Be inventive. Have some kind of a twist to it that isn't just farming.
  • Be sensible
  • the contraband doesn't have to be illegal (making it not exactly contraband)
an example:
A cash register. Money can be put in, and every pay day you get 10% interest. If the amount of money in the cash register exceeds the inventory limit of say $500 on payday, the cash register 'bursts open', with the visible result of the register being unlocked so anyone can reach in and remove as much as they want. This item is legal.
EDIT: Example 2:
A drop box. Anyone can put money in, but money can only be taken out when it is unlocked. Used for fundrasing and such, or for your organisation's contraband farm where you have huge racks of printers each belonging to different people, and The Keeper Of The Drugs goes around removing money from them as it becomes available and drops it into the box below. The owner can them come and retrieve money as applicable.
Your serve, gentlemen.
Last Edit: July 06, 2009, 06:19:49 PM by Lexi
__________________
I code your babies.

#10024209
06-07-2009, 05:58 PM
NitroDC
Super Donator
 
Join Date: Mar 2009
Posts: 366
Re: kontrëbond

I like the current contraband much more... These new ideas are strange and usually in DarkRP servers, which I do not like at all.
__________________
Grin
#10024215
06-07-2009, 06:04 PM
Boris the blade
Server Moderator
 
Join Date: Apr 2009
Posts: 256
Re: kontrëbond

Step 1 buy A Printer has normal from store.
Step 2 Place 2 batteries in printer to activate (these dont run out)
Step money is printed like darkrp, However a random amount is made, between say £50-£150 has a example And still keep the recharge for it to print.
Also the older your printer is the more chance of it breaking, like fatigue.
Possibly the older the printer the less money it makes.
Printers make a sound when money is printed.
__________________
Красный медведь пробудился. и мир будет видеть его энергию
#10024220
06-07-2009, 06:16 PM
Lexi
Applejack Lead Developer
 
Join Date: Dec 2008
Posts: 1,491
Re: kontrëbond

Updated with "# There is no benefits to destroying the contraband, other than making it so the owner can't use it"
Nitro, nothing in DarkRP is this complex or has any of the technology I have.
The current system while unique is shit imo. The only way for an invader to make money from finding your contraband is to destroy it. This brings so many new possibilities.
Boris, I already have plans for money printers as detailed at the top of the post. That's not particularly inventive, as it has "like darkrp" in the main text.
EDIT:
Updated a second example. A note, this is using containers. No money will spawn loose, everything goes into the container in the contraband.
Last Edit: July 06, 2009, 06:21:37 PM by Lexi
__________________
I code your babies.

#10024223
06-07-2009, 06:24 PM
KiZai
Captain Experiment
 
Join Date: Nov 2008
Posts: 1,141
Re: kontrëbond

I like the current contraband much more... These new ideas are strange and usually in DarkRP servers, which I do not like at all.

It would be you who opposes the new, great ideas.
__________________
#10024224
06-07-2009, 06:44 PM
Clown
Super Administrator
 
Join Date: Nov 2008
Posts: 1,257
Re: kontrëbond

See my lastest post idea updated

LEGAL Use of the Printing Press

Printing Newspapers

1. Buy the printing Press from store ($2,000)
2. Buy '10 Sheets of Fine Paper' + '1 Good Quality Ink'.
3. Has 10 charges making $100 per charge.
4. Jams after 10 charges.
5. Buy '10 Fine Paper' + '1 Good Quality Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Good Quality Ink costs $30 + 10 Sheets of Fine Paper costs $40. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 10 Charge cycle: $930

Advantage: More charges until jam so it can be left unmanned for longer.

ILLIGAL Use of the Printing Press

Printing Criminal Propaganda Letters

1. Buy the printing Press from store ($2,000)
2. Buy '5 Sheets of Scrap Paper' + '1 Cheap Ink'.
3. Has 5 charges making $80 per charge.
4. Jams after 5 charges.
5. Buy '5 Fine Paper' + '1 Cheap Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Cheap Ink costs $10 + 5 Sheets of Scrap Paper costs $20. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 5 Charge cycle: $370
Compared with Legal Method: $465

You could use this idea for money printers, replace the type of ink + paper. The Black Market Dealer would sell the Blank Notes.

This system could also be used to replace how people make notes. Look at printing press -> type /note message here (you need 1 Cheap Ink and 1 Scrap Paper for a note)

Feel free to use this ideas for Printing Based money making methods.
Last Edit: July 06, 2009, 11:10:18 PM by Clown
__________________

Follow me on Twitter! www.twitter.com/letomg0
#10024225
06-07-2009, 06:56 PM
TJjokerR
Super Donator
 
Join Date: Dec 2008
Posts: 465
Re: kontrëbond

I like that idea, what could you put on the papers, and how?
#10024227
06-07-2009, 07:03 PM
PRCheese
V.I.P
 
Join Date: Dec 2008
Posts: 318
Re: kontrëbond

Soda Machines
Used publicly, and once placed can only be repositioned using a special item bought from the Supplier.
The Soda Machine supplies Drinks, or A drink, such as Soda. The model for soda will be a can.

The Soda restores 15 hunger (due to thirst not being in the RP), and 15 health (not set on these numbers, they might be a bit too much).
To use the Soda it HAS to be bought from the machine, no other way.

The machine, however, needs to be supplied with soda. The soda supply is sold by either a Supplier or a Pharmacist. The soda supply contains 10 cans and costs 300$, the machine can store up to 100 cans. The supply cannot be opened and is only usable in the machine.

In order to receive the soda, one has to insert an amount of money set by the owner, so clans can have it for, for example, 10 coins, while vendors could have it for 50$, for example.

The machine itself, when it comes to retrieving the money, acts like a door- only the owner of the machine can open it, though it can be lockpicked (not breached, because well, logically that would destroy all the money) to get the funds out. Should have a high amount of health so it'd be hard to destroy, however upon destruction it drops 1-3 cans, if there were more than 3.
#10024231
06-07-2009, 07:10 PM
Luke
Dedicated Poster
 
Join Date: Feb 2009
Posts: 1,466
Re: kontrëbond

Printing Press

LEGAL Use of the Printing Press

Printing Newspapers

1. Buy the printing Press from store ($2,000)
2. Buy '10 Sheets of Fine Paper' + '1 Good Quality Ink'.
3. Has 10 charges making $100 per charge.
4. Jams after 10 charges.
5. Buy '10 Fine Paper' + '1 Good Quality Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Good Quality Ink costs $30 + 10 Sheets of Fine Paper costs $40. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 10 Charge cycle: $930

Advantage: More charges until jam so it can be left unmanned for longer.

ILLIGAL Use of the Printing Press

Printing Criminal Propaganda Letters

1. Buy the printing Press from store ($2,000)
2. Buy '5 Sheets of Scrap Paper' + '1 Cheap Ink'.
3. Has 5 charges making $80 per charge.
4. Jams after 5 charges.
5. Buy '5 Fine Paper' + '1 Cheap Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Cheap Ink costs $10 + 5 Sheets of Scrap Paper costs $20. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 5 Charge cycle: $370
Compared with Legal Method: $465

You could use this idea for money printers, replace the type of ink + paper. The Black Market Dealer would sell the Blank Notes.

This system could also be used to replace how people make notes. Look at printing press -> type /note message here (you need 1 Cheap Ink and 1 Scrap Paper for a note)

Feel free to use this ideas for Printing Based money making methods.

aren't the only people who can legally use money printers government funded?

ALSO

I hope that none of these things make too many physical entities because the printers themselves already lag the server, along with cars and other stuff...

just wondering how that would work than...

I support cheeses Idea, I think vendors would be a great addition to RP because no chef actually sets up shop and sells food, it's just not profitable and vendors can get you that cheap junk that is really necessary and still turn up a profit (I hope)
__________________
we are like twigs, alone we can easily be broken but together we are like a mighty fagot

***⋅ot
  /ˈfægət/ Show Spelled Pronunciation [***-uht] Show IPA
–noun
1.    a bundle of sticks, twigs, or branches bound together and used as fuel, a fascine, a torch, etc.
#10024235
06-07-2009, 07:21 PM
kingmob121
Complete and utter
 
Join Date: Mar 2009
Posts: 204
Re: kontrëbond

drug labs would be abolished and some other form of money printer created. (Perhaps the drug labs could later produce weed in small amounts when the drugs mod is finally done, say about 10% of the yeild of normal weed production, via the same method of this.)
Money printers become containers that can only store money. Money can be removed and money can be placed in, in varying amounts, with a limit of say $500 in each printer. Every contra time, $70 would be placed into the printer's inventory, regardless of how much is already in there. Any money that goes over the $500 limit would be lost. If any money overflows, the printer will instantly jam and will need to be completely emptied before it will start printing again.
If a printer is destroyed it explodes damaging everything near it but does not give any money. The only safe way to destroy a printer is from the other side of the room. printers will not set each other off.
This way, when raiding bases, destroying contra is a counteractive activity, as it'll make an explosion loud enough that half the city can hear it. What you can do though is to wait until the printer jams then remove $499 so the guy is left with $1 when he returns home.
You can also skiv $20 off every transaction if you're looking after a lot of people's printers :3
It's a coming, but I think we need more, so here is where you make any and all suggestions for new contraband. Doesn't matter if, say for instance I already said it was a pile of shit, suggest it again.
It has to follow these guidelines.
  • It works like this:
    • 10: PURCHASE CONTRABAND
    • 20: OPTIONALLY DO SOMETHING LIKE PLACE BATTERIES IN THE CONTRABAND'S INVENTORY
    • 30: WAIT
    • 40: WAIT
    • 50: SOMETHING HAPPENS TO THE CONTRABAND'S INVENTORY, LIKE THE AMOUNT OF MONEY GOING UP OR BATTERIES BEING EATEN
    • 60: OPTIONALLY, SOMETHING ELSE HAPPENS TOO LIKE A CHINESE MAN'S CORPSE APPEARING IN THE MIDDLE OF THE FLOOR
    • 70: GOTO 20
  • All actions regarding the contraband are inventory based (putting in/taking stuff away) so you have to have a supply of batteries to power it rather than pressing 'use 2 refil' etc
  • You are penalised if you ignore it ie the inventory is full and it jams or it runs out of batteries and stops working or it runs out of oil and the cogs rip themselves apart and you have to buy a new one
  • Any effects it has can be felt by anyone, so someone with key access or a lockpick could open it and take out the money, or anyone near it stops feeling hungry or whoever is closest to it when the flux capacitor is fully charged gets 200HP and is set on fire or whatever
  • Any items that the contraband requires like batteries, infected rye, oil, small children etc must have a secondary purpose. For example: batteries give you extra flashlight, infected rye poisons you, oil makes you bleed internally, small children cover you in jam etc
  • There is no benefits to destroying the contraband, other than making it so the owner can't use it
  • The contraband's effects must not damage the server's economy/wellbeing, such as a box you put beans into and out comes tranqs or a machine that constantly churns out $200000 notes at a rate of 1 per minute.
  • Be inventive. Have some kind of a twist to it that isn't just farming.
  • Be sensible
  • the contraband doesn't have to be illegal (making it not exactly contraband)
an example:
A cash register. Money can be put in, and every pay day you get 10% interest. If the amount of money in the cash register exceeds the inventory limit of say $500 on payday, the cash register 'bursts open', with the visible result of the register being unlocked so anyone can reach in and remove as much as they want. This item is legal.
EDIT: Example 2:
A drop box. Anyone can put money in, but money can only be taken out when it is unlocked. Used for fundrasing and such, or for your organisation's contraband farm where you have huge racks of printers each belonging to different people, and The Keeper Of The Drugs goes around removing money from them as it becomes available and drops it into the box below. The owner can them come and retrieve money as applicable.
Your serve, gentlemen.
Printing Press

LEGAL Use of the Printing Press

Printing Newspapers

1. Buy the printing Press from store ($2,000)
2. Buy '10 Sheets of Fine Paper' + '1 Good Quality Ink'.
3. Has 10 charges making $100 per charge.
4. Jams after 10 charges.
5. Buy '10 Fine Paper' + '1 Good Quality Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Good Quality Ink costs $30 + 10 Sheets of Fine Paper costs $40. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 10 Charge cycle: $930

Advantage: More charges until jam so it can be left unmanned for longer.

ILLIGAL Use of the Printing Press

Printing Criminal Propaganda Letters

1. Buy the printing Press from store ($2,000)
2. Buy '5 Sheets of Scrap Paper' + '1 Cheap Ink'.
3. Has 5 charges making $80 per charge.
4. Jams after 5 charges.
5. Buy '5 Fine Paper' + '1 Cheap Ink'.
6. Use the printing press.
7. Goto 1. and repeat.

NOTE: 1 Cheap Ink costs $10 + 5 Sheets of Scrap Paper costs $20. Both can be bought from the Supplier (making it a much more worth while class).

Profit per 5 Charge cycle: $370
Compared with Legal Method: $465

You could use this idea for money printers, replace the type of ink + paper. The Black Market Dealer would sell the Blank Notes.

This system could also be used to replace how people make notes. Look at printing press -> type /note message here (you need 1 Cheap Ink and 1 Scrap Paper for a note)

Feel free to use this ideas for Printing Based money making methods.

Use them both

Step 1. buy a printer
step 2. get lots of batteries (replacements)
step 3. Get paper
step 4. put batteries and paper into machine
step 5. wait or go rape someone
step 6. Go collect money
step 7.repeat
__________________
Users Browsing this Thread: 8 (2 members and 6 guests)
Alt, Rubberduckiez