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NON-VIOLENT players forum.

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#10028687
27-07-2009, 07:06 AM
Kedoi2
Super Donator
 
Join Date: March 07, 2009
Posts: 38
NON-VIOLENT players forum.

I believe the main reason for killing, raids and such is because there is no alternative to that besides making money to buy what? guns.

We need a plethora of new non-violent ideas and jobs to incorporate into the new server as our first step to stopping DM and revolutionizing the server for the better. making the guns more expensive helps yes, but when there is little to do but kill people will find a way. please post ANY ideas toward this cause.

and if the admins like this idea we can keep this thread running for awhile and get lotsa ideas flowing.

Here are a few off the top of my head.

1. More food types: Whenever im a chef and make a cool looking farmers market, all i can sell is chinese takeout and beans. exciting. I would like more variety like bananas, oranges, melons, and custom food models too would help. For a creative player like me this would be a blast.

1 1/2 : Instead of ordering shipments of the food you would buy shipments of ingredients and use a stove and such to cook up the food. (the CSS food pile model might come in handy) like crates of certain ingredients, or shipments of many. For me this would be very fun.

2. Diseases: Random or Contagious! this would give doctors more of a purpose because most people die or sleep to heal themselves. These diseases would not go away unless you were A. killed by it. or B. Cured... They could have effects like blurred/bloomed/loss of vision, low stamina, low health, low speed, talking time limits and so on. Some new drugs would have to be coded in like painkillers for temporary satisfaction. Also gunshot wounds must be attended to, or led poisoning and such.

3. PCs: I saw these might be incorporated from Lexi's whiteboard (XD) so we could have techs that repair them and sell the parts and programs.

4. Cabbies: A custom Cab model and car would have to be coded in, but a fast cheap service to get around evocity might come in handy.

5. Fun stuffs: Hats? maybe funny weapons like rubber hammers n shit that are humorous but not dangerous. Someone who makes a business in this would be quite popular.

thats all i have for now. please post on here!!! any ideas help even if you get a big fat NO from Lexi. (that happens alot) (XD) 
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In my perfect world... The sun would be a strobe light.
#10028689
27-07-2009, 07:23 AM
Lexi
Applejack Lead Developer
 
Join Date: Dec 2008
Posts: 1,507
Re: NON-VIOLENT players forum.

More food, laptops and paintball guns are certainly planned.
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I code your babies.

#10028690
27-07-2009, 07:25 AM
deathstar
Super Donator
 
Join Date: Apr 2009
Posts: 278
Re: NON-VIOLENT players forum.

More food - Yes please. With new effects (weak drugs?)
Ingredients - Maybe...
Diseases - Hell yes!! +, how about this: You can only heal yourself when a doctor assists you? You could build a hospital or become a field medic... would eradicate the dumb instant-heal medkits if you have to let them administer by a doc
PC - Coming
Cabbies - You can already do a taxi service, but custom models would be win
Hats - No
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#10028695
27-07-2009, 07:40 AM
Lexi
Applejack Lead Developer
 
Join Date: Dec 2008
Posts: 1,507
Re: NON-VIOLENT players forum.

Another thing vaugely planned was to have an 'apply' button that would do things like force food into prisoner's mouths or in this case, heal the person infront of you. If a doctor did it, it would be twice as effective.
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I code your babies.

#10028697
27-07-2009, 08:27 AM
Matais
Banned
 
Join Date: Mar 2009
Posts: 438
Re: NON-VIOLENT players forum.

Another thing vaugely planned was to have an 'apply' button that would do things like force food into prisoner's mouths or in this case, heal the person infront of you. If a doctor did it, it would be twice as effective.
its already implemented in blueprint :3
#10028704
27-07-2009, 09:56 AM
Lexi
Applejack Lead Developer
 
Join Date: Dec 2008
Posts: 1,507
Re: NON-VIOLENT players forum.

Another thing vaugely planned was to have an 'apply' button that would do things like force food into prisoner's mouths or in this case, heal the person infront of you. If a doctor did it, it would be twice as effective.
its already implemented in blueprint :3
that'll make it muchachas easier then.
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I code your babies.

#10028708
27-07-2009, 10:16 AM
kingmob121
Complete and utter
 
Join Date: Mar 2009
Posts: 204
Re: NON-VIOLENT players forum.

buy ingredients and a cooker so cooking would go lile this

  • chef buys cooker
  • chef buys ingredients
  • chef puts ingredients in cooker and waits 10 seconds
  • Food is spawned

you could do this with other classes to for example

  • Gun dealer buys gun casing
  • Gun dealer buys empty shells
  • gun dealer buys mechanics
  • gun dealer buys gun powder
  • gun dealer combines gun powder with empty shells to make bullet
  • gun dealer combines mechanic with gun casing to make empty gun
  • gun dealer combines bullets with empty gun to make loaded gun
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#10028714
27-07-2009, 10:44 AM
Kurata
Highly Respected Member
 
Join Date: Apr 2009
Posts: 231
Re: NON-VIOLENT players forum.

said like that, it seriously looks like ideas you've taken from Garry's mod survival mod xD
#10028728
27-07-2009, 12:14 PM
Flob
Newcomer
 
Posts: 21
Re: NON-VIOLENT players forum.

said like that, it seriously looks like ideas you've taken from Garry's mod survival mod xD

Just thinking that myself, but I like it anyways
#10028739
27-07-2009, 02:02 PM
Luke
Dedicated Poster
 
Join Date: Feb 2009
Posts: 1,475
Re: NON-VIOLENT players forum.

I like the diseases idea, I've been annoying lexi with ideas for the doctor class because the class seriously needs to be expanded... it has a lot of potential really.
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