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Thread: kontrëbond

  1. #10024237
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    Re: kontrëbond

    How about if you destroy the printer you get scrap paper if you have putten fine paper. You'll also get a battery if its higher then a certain power level?

  2. #10024238
    Applejack Lead Developer
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    Re: kontrëbond

    Soda Machines
    Used publicly, and once placed can only be repositioned using a special item bought from the Supplier.
    The Soda Machine supplies Drinks, or A drink, such as Soda. The model for soda will be a can.

    The Soda restores 15 hunger (due to thirst not being in the RP), and 15 health (not set on these numbers, they might be a bit too much).
    To use the Soda it HAS to be bought from the machine, no other way.

    The machine, however, needs to be supplied with soda. The soda supply is sold by either a Supplier or a Pharmacist. The soda supply contains 10 cans and costs 300$, the machine can store up to 100 cans. The supply cannot be opened and is only usable in the machine.

    In order to receive the soda, one has to insert an amount of money set by the owner, so clans can have it for, for example, 10 coins, while vendors could have it for 50$, for example.

    The machine itself, when it comes to retrieving the money, acts like a door- only the owner of the machine can open it, though it can be lockpicked (not breached, because well, logically that would destroy all the money) to get the funds out. Should have a high amount of health so it'd be hard to destroy, however upon destruction it drops 1-3 cans, if there were more than 3.
    I very much like this idea. It's quirky, unique and I can see how to make it. It will be used.
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  3. #10024307
    Dedicated Forum Spammer
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    Re: kontrëbond

    Soda Machines
    Used publicly, and once placed can only be repositioned using a special item bought from the Supplier.
    The Soda Machine supplies Drinks, or A drink, such as Soda. The model for soda will be a can.

    The Soda restores 15 hunger (due to thirst not being in the RP), and 15 health (not set on these numbers, they might be a bit too much).
    To use the Soda it HAS to be bought from the machine, no other way.

    The machine, however, needs to be supplied with soda. The soda supply is sold by either a Supplier or a Pharmacist. The soda supply contains 10 cans and costs 300$, the machine can store up to 100 cans. The supply cannot be opened and is only usable in the machine.

    In order to receive the soda, one has to insert an amount of money set by the owner, so clans can have it for, for example, 10 coins, while vendors could have it for 50$, for example.

    The machine itself, when it comes to retrieving the money, acts like a door- only the owner of the machine can open it, though it can be lockpicked (not breached, because well, logically that would destroy all the money) to get the funds out. Should have a high amount of health so it'd be hard to destroy, however upon destruction it drops 1-3 cans, if there were more than 3.
    I very much like this idea. It's quirky, unique and I can see how to make it. It will be used.

    Yeah this is an awsome idea. It sounds really cool. The owner of the machine can take money out of it and place soda in or whatever.

    Also Lexi, if this is the case. It would be cool to have a system of about 4-5 buttons were instead of clicking your soda alot you could just press.

    "Place 1 Soda Can(s)"
    "Place 5 Soda Can(s)"
    "Place 10 Soda Can(s)"
    "Place 20 Soda Can(s)"
    "Place ALL Soda Can(s)"

    Or something like that. This would go for the ink and paper aswell.
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  4. #10024318
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    Re: kontrëbond

    Also Lexi, if this is the case. It would be cool to have a system of about 4-5 buttons were instead of clicking your soda alot you could just press.

    "Place 1 Soda Can(s)"
    "Place 5 Soda Can(s)"
    "Place 10 Soda Can(s)"
    "Place 20 Soda Can(s)"
    "Place ALL Soda Can(s)"

    Or something like that. This would go for the ink and paper aswell.
    My god, why didn't I think of something like that when I made it possible for you to drop more than 1 item at a time!?!?!!?
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  5. #10024328
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    Re: kontrëbond

    Woo, my idea will be used, awesome!
    Wait, does this mean that drinks will be implemented? Because with all the clans, we could use some alcoholic drink that adds a blur effect, etc. But this isn't the place to talk about it.

    Anyway, I'm out of suggestions. Anyone else up for it?

  6. #10024348
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    Re: kontrëbond

    Modified Old Idea with Lexi's Help

    Printing Press

    You will choose on the Printer which type of thing you wish to print, Newspapers or Illegal Propaganda Letters.

    It will display on the printer what job it is currently printing. IE. Printing - News Article or Printing - Illegal Propaganda
    This makes it possible for people to identify whether it is legal or not.

    The time between each sheet of paper being used (each charge) is 1 minute.

    LEGAL Use of the Printing Press

    Printing Newspapers

    1. Buy the printing Press from store ($2,000)

    To start printing newspapers you must put a minimum of 5 Sheets Paper and 1 Ink Cartridge in the Press for it to work.
    The paper will be used every 1 minute: 5, 4, 3, 2, 1 when the final sheet goes the Ink goes too and $475 is left in the machine.
    A maximum of 10 Sheets of paper and 2 Ink Cartridges can be put into the press at one time.
    The paper taking away fails if no ink is in the press, and if it runs out of paper it breaks.
    To fix a broken Press you use the item 'spanner' and it fixes.
    The fixing idea is Lexi's and sounds like an excellent idea to repair broken Contraband.
    Model: models/props_lab/reciever_cart.mdl

    NOTE: 1 Good Quality Ink costs $30 + 1 Sheet of Fine Paper costs $4. Both can be bought from the Supplier (making it a much more worth while class).

    Profit per 10 Charge cycle: $950 - $130 = $820

    ILLIGAL Use of the Printing Press

    Printing Criminal Propaganda Letters

    1. Buy the printing Press from store ($2,000)

    To start printing newspapers you must put a minimum of 5 Sheets Paper and 1 Ink Cartridge in the Press for it to work.
    The paper will be used every 1 minute: 5, 4, 3, 2, 1 when the final sheet goes the Ink goes too and $600 is left in the machine.
    A maximum of 10 Sheets of paper and 2 Ink Cartridges can be put into the press at one time.
    The paper taking away fails if no ink is in the press, and if it runs out of paper it breaks.
    To fix a broken Press you use the item 'spanner' and it fixes.
    The fixing idea is Lexi's and sounds like an excellent idea to repair broken Contraband.
    Model: models/props_lab/reciever_cart.mdl

    NOTE: Uses same paper as Legal way.

    Profit per 10 Charge cycle: $1,200 - $130 = $1,070


    You could use this idea for money printers, replace the type of ink + paper. The Black Market Dealer would sell the Blank Notes.

    This system could also be used to replace how people make notes. Look at printing press -> type /note message here (you need 1 Cheap Ink and 1 Scrap Paper for a note)

    Feel free to use this ideas for Printing Based money making methods.

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  7. #10024370
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    Re: kontrëbond

    addendum to clown's penisidea. Writing notes require you to 'use' a paper, and depending on the quality of paper you use, your note lasts for longer.
    Notes now decompose as they get older, reducing note spam such.
    While it does matter what kind of paper you use (there's like scrap, basic, fine and calligraphy) to write notes, it doesn't matter what kind you shove in the printer.
    To get a printer to print something, you must add an item to it's print queue, which is 2 slots long and has a choice between 'legal' and 'illegal' or such. The printing will start the moment a job is queued, and if there is no paper, the printer will instantly break, so be sure to fill it up first.
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  8. #10025051
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    Re: kontrëbond

    new idea

    homemade liquor

    using a bathtub during the prohibition days people would create liquor using i believe sugar and some other stuff to make liquor (sry I don't drink I really don't know what they are but I believe yeast is involved) and they could then sell the liquor at huge prices because it was illegal at the time. there were several dangers involved, distillers could explode if left unchecked (small explosion but destroys the distiller) and it's illegal. people would make thousands off liquor by filling their basement with these crude machines.

    alcohol effects
    I think it could be a stackable item, one drink would decrease damage by 5% and give 10 health (you feel less pain so less damage? higher threshold?) another drink would give a slight blur and give 10% less damage and give 15 health
    third drink is blurred and gives 20% less damage and 20 hp
    you could go onto 5 drinks before you get a 20% chance of alcohol poisoning
    this obviously increases with each drink

    this stuff could wear off over time ofcourse but it would be a hell of a lot funner and cheaper than kevlar or medkits
    my idea for the price would be around 100$ a bottle and the materials to make 5 bottles would cost around 200$
    I have no idea what the rules in evocity are but there is no alcohol so one would believe it's illegal right? I think this could just add another aspect to RP and sounds pretty fun...
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  9. #10025052
    Captain Experiment
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    Re: kontrëbond

    We need something that is simple, the basic form of moneymaking that requires basically no input (like the system now) so not to isolate those who prefer the current drug system. I have a few ideas, will post them after I have dealt with sir Calvin.


  10. #10025071
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    Re: kontrëbond

    That crazy Calvin, always losing his pork!

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lolwut22, Mintycreature, Moriarty