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#10024237
06-07-2009, 07:25 PM
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Re: kontrëbond How about if you destroy the printer you get scrap paper if you have putten fine paper. You'll also get a battery if its higher then a certain power level?
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#10024238
06-07-2009, 07:26 PM
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Re: kontrëbond Soda Machines I very much like this idea. It's quirky, unique and I can see how to make it. It will be used.Used publicly, and once placed can only be repositioned using a special item bought from the Supplier. The Soda Machine supplies Drinks, or A drink, such as Soda. The model for soda will be a can. The Soda restores 15 hunger (due to thirst not being in the RP), and 15 health (not set on these numbers, they might be a bit too much). To use the Soda it HAS to be bought from the machine, no other way. The machine, however, needs to be supplied with soda. The soda supply is sold by either a Supplier or a Pharmacist. The soda supply contains 10 cans and costs 300$, the machine can store up to 100 cans. The supply cannot be opened and is only usable in the machine. In order to receive the soda, one has to insert an amount of money set by the owner, so clans can have it for, for example, 10 coins, while vendors could have it for 50$, for example. The machine itself, when it comes to retrieving the money, acts like a door- only the owner of the machine can open it, though it can be lockpicked (not breached, because well, logically that would destroy all the money) to get the funds out. Should have a high amount of health so it'd be hard to destroy, however upon destruction it drops 1-3 cans, if there were more than 3. |
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#10024307
06-07-2009, 09:38 PM
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Re: kontrëbond Soda Machines I very much like this idea. It's quirky, unique and I can see how to make it. It will be used.Used publicly, and once placed can only be repositioned using a special item bought from the Supplier. The Soda Machine supplies Drinks, or A drink, such as Soda. The model for soda will be a can. The Soda restores 15 hunger (due to thirst not being in the RP), and 15 health (not set on these numbers, they might be a bit too much). To use the Soda it HAS to be bought from the machine, no other way. The machine, however, needs to be supplied with soda. The soda supply is sold by either a Supplier or a Pharmacist. The soda supply contains 10 cans and costs 300$, the machine can store up to 100 cans. The supply cannot be opened and is only usable in the machine. In order to receive the soda, one has to insert an amount of money set by the owner, so clans can have it for, for example, 10 coins, while vendors could have it for 50$, for example. The machine itself, when it comes to retrieving the money, acts like a door- only the owner of the machine can open it, though it can be lockpicked (not breached, because well, logically that would destroy all the money) to get the funds out. Should have a high amount of health so it'd be hard to destroy, however upon destruction it drops 1-3 cans, if there were more than 3. Yeah this is an awsome idea. It sounds really cool. The owner of the machine can take money out of it and place soda in or whatever. Also Lexi, if this is the case. It would be cool to have a system of about 4-5 buttons were instead of clicking your soda alot you could just press. "Place 1 Soda Can(s)" "Place 5 Soda Can(s)" "Place 10 Soda Can(s)" "Place 20 Soda Can(s)" "Place ALL Soda Can(s)" Or something like that. This would go for the ink and paper aswell. __________________ Global Agenda - www.globalagendagame.com ***CLOSED BETA*** Coming on the 24th of July! |
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#10024318
06-07-2009, 09:49 PM
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Re: kontrëbond Also Lexi, if this is the case. It would be cool to have a system of about 4-5 buttons were instead of clicking your soda alot you could just press. My god, why didn't I think of something like that when I made it possible for you to drop more than 1 item at a time!?!?!!?"Place 1 Soda Can(s)" "Place 5 Soda Can(s)" "Place 10 Soda Can(s)" "Place 20 Soda Can(s)" "Place ALL Soda Can(s)" Or something like that. This would go for the ink and paper aswell. |
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#10024328
06-07-2009, 10:14 PM
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Re: kontrëbond Woo, my idea will be used, awesome!
Wait, does this mean that drinks will be implemented? Because with all the clans, we could use some alcoholic drink that adds a blur effect, etc. But this isn't the place to talk about it. Anyway, I'm out of suggestions. Anyone else up for it? |
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#10024348
06-07-2009, 11:05 PM
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Re: kontrëbond Modified Old Idea with Lexi's Help Printing Press You will choose on the Printer which type of thing you wish to print, Newspapers or Illegal Propaganda Letters. It will display on the printer what job it is currently printing. IE. Printing - News Article or Printing - Illegal Propaganda This makes it possible for people to identify whether it is legal or not. The time between each sheet of paper being used (each charge) is 1 minute. LEGAL Use of the Printing Press Printing Newspapers 1. Buy the printing Press from store ($2,000) To start printing newspapers you must put a minimum of 5 Sheets Paper and 1 Ink Cartridge in the Press for it to work. The paper will be used every 1 minute: 5, 4, 3, 2, 1 when the final sheet goes the Ink goes too and $475 is left in the machine. A maximum of 10 Sheets of paper and 2 Ink Cartridges can be put into the press at one time. The paper taking away fails if no ink is in the press, and if it runs out of paper it breaks. To fix a broken Press you use the item 'spanner' and it fixes. The fixing idea is Lexi's and sounds like an excellent idea to repair broken Contraband. Model: models/props_lab/reciever_cart.mdl NOTE: 1 Good Quality Ink costs $30 + 1 Sheet of Fine Paper costs $4. Both can be bought from the Supplier (making it a much more worth while class). Profit per 10 Charge cycle: $950 - $130 = $820 ILLIGAL Use of the Printing Press Printing Criminal Propaganda Letters 1. Buy the printing Press from store ($2,000) To start printing newspapers you must put a minimum of 5 Sheets Paper and 1 Ink Cartridge in the Press for it to work. The paper will be used every 1 minute: 5, 4, 3, 2, 1 when the final sheet goes the Ink goes too and $600 is left in the machine. A maximum of 10 Sheets of paper and 2 Ink Cartridges can be put into the press at one time. The paper taking away fails if no ink is in the press, and if it runs out of paper it breaks. To fix a broken Press you use the item 'spanner' and it fixes. The fixing idea is Lexi's and sounds like an excellent idea to repair broken Contraband. Model: models/props_lab/reciever_cart.mdl NOTE: Uses same paper as Legal way. Profit per 10 Charge cycle: $1,200 - $130 = $1,070 You could use this idea for money printers, replace the type of ink + paper. The Black Market Dealer would sell the Blank Notes. This system could also be used to replace how people make notes. Look at printing press -> type /note message here (you need 1 Cheap Ink and 1 Scrap Paper for a note) Feel free to use this ideas for Printing Based money making methods. |
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#10024370
06-07-2009, 11:50 PM
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Re: kontrëbond addendum to clown's
Notes now decompose as they get older, reducing note spam such. While it does matter what kind of paper you use (there's like scrap, basic, fine and calligraphy) to write notes, it doesn't matter what kind you shove in the printer. To get a printer to print something, you must add an item to it's print queue, which is 2 slots long and has a choice between 'legal' and 'illegal' or such. The printing will start the moment a job is queued, and if there is no paper, the printer will instantly break, so be sure to fill it up first. |
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#10025051
09-07-2009, 03:07 PM
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Re: kontrëbond new idea
homemade liquor using a bathtub during the prohibition days people would create liquor using i believe sugar and some other stuff to make liquor (sry I don't drink I really don't know what they are but I believe yeast is involved) and they could then sell the liquor at huge prices because it was illegal at the time. there were several dangers involved, distillers could explode if left unchecked (small explosion but destroys the distiller) and it's illegal. people would make thousands off liquor by filling their basement with these crude machines. alcohol effects I think it could be a stackable item, one drink would decrease damage by 5% and give 10 health (you feel less pain so less damage? higher threshold?) another drink would give a slight blur and give 10% less damage and give 15 health third drink is blurred and gives 20% less damage and 20 hp you could go onto 5 drinks before you get a 20% chance of alcohol poisoning this obviously increases with each drink this stuff could wear off over time ofcourse but it would be a hell of a lot funner and cheaper than kevlar or medkits my idea for the price would be around 100$ a bottle and the materials to make 5 bottles would cost around 200$ I have no idea what the rules in evocity are but there is no alcohol so one would believe it's illegal right? I think this could just add another aspect to RP and sounds pretty fun... __________________ we are like twigs, alone we can easily be broken but together we are like a mighty fagot ***⋅ot /ˈfægət/ Show Spelled Pronunciation [***-uht] Show IPA –noun 1. a bundle of sticks, twigs, or branches bound together and used as fuel, a fascine, a torch, etc. |
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#10025052
09-07-2009, 03:15 PM
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Re: kontrëbond We need something that is simple, the basic form of moneymaking that requires basically no input (like the system now) so not to isolate those who prefer the current drug system. I have a few ideas, will post them after I have dealt with sir Calvin.
__________________ ![]() |
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#10025071
09-07-2009, 05:04 PM
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Re: kontrëbond That crazy Calvin, always losing his pork!
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